/*
 * Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com
 *
 * This software is provided 'as-is', without any express or implied
 * warranty.  In no event will the authors be held liable for any damages
 * arising from the use of this software.
 * Permission is granted to anyone to use this software for any purpose,
 * including commercial applications, and to alter it and redistribute it
 * freely, subject to the following restrictions:
 * 1. The origin of this software must not be misrepresented; you must not
 * claim that you wrote the original software. If you use this software
 * in a product, an acknowledgment in the product documentation would be
 * appreciated but is not required.
 * 2. Altered source versions must be plainly marked as such, and must not be
 * misrepresented as being the original software.
 * 3. This notice may not be removed or altered from any source distribution.
 */

package org.box2dflash.dynamics.joints {
	import org.box2dflash.dynamics.joints.Joint;
	import org.box2dflash.dynamics.Body;
	import org.box2dflash.dynamics.*;
	import org.box2dflash.common.Internal;
	use namespace Internal;

	/// Joint definitions are used to construct joints.
	
	public class JointDef {
		public function JointDef() {
			type = Joint.e_unknownJoint;
			userData = null;
			body1 = null;
			body2 = null;
			collideConnected = false;
		}

		/// The joint type is set automatically for concrete joint types.
		public var type:int;
		/// Use this to attach application specific data to your joints.
		public var userData:*;
		/// The first attached body.
		public var body1:Body;
		/// The second attached body.
		public var body2:Body;
		/// Set this flag to true if the attached bodies should collide.
		public var collideConnected:Boolean;
	}
}	
